Milestone 1 Summary - GamePlay
- Decent amount of players
- Geoms are controlled by AI
- Geoms infect you by absorbing into your body
- Digital world feel but real life weapons
- Fast paced combat/gameplay
Generic Objectives:
1. Attack/Defend [Defending point A and then at the end of the final wave or time limit, Players attack to point B.]
2. Destruction [Players destroy certain objects vital to the Geom Master.]
3. Point A/B [Bascially like L4D's gameplay; Players start from point A and must get to Point B.]
4. Collection [Players collect certain objects in order to destroy all geoms/complete level/exit level/whatever]
5. Capture Points [Players must take over certain areas, geoms will try to recapture area]
Milestone 2 - Game Concept, Look and Feel
The price of freedom is eternal vigilance.