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Basically, the main components of a game/mod needs to be orignal... we can't just take all of a game's ideas towards another.
I could imagine this game as if I was playing "Mistake of Pythagoras." It's not multiplayer, but it's an excellent single-player mod, even though the main idea is based around a mathematician philosophy.
If I could imagine this as if it was made in ZM... we would be in a digital world [unless somehow the Geom Master is able to control in the real world], not like TRON or anything like that; more like a world that is somehow real but actually fake, and the objective for the survivors is to reach a certain safe point [like L4D]. Real world guns would be indeed included [example is like a M16 or 9MM Handgun], but then we could include some exotic weapons that are found in the "digital" world.
The Geom Master could be a player; basically controls the Geometric enemy units... Maybe give the player like a few advantages like... able to see the survivors through walls [wall hacks], to be able to spawn a certain type of unit [particually a badass unit] anywhere on the field [cooldown included of course], or control or see through one of his units through first person. Then when he's taken down one of the survivors, he can use that player to control one of his units to eliminate the others... [Idea came from Troy: Divine Playground where the player would be a ghost and take control one of the NPCS. Once the player has died, he/she would simply find another NPC to take control.]
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