Landscape/World Generation

asceth
asceth
Gamesyn admin
Level: 33
1

I'll use this thread to document the landscape generation. Each time the landscape is procedurally generated (random terrain each time).

Oh and yes thats fog.







The price of freedom is eternal vigilance.
PIZZAMANJESUS
PIZZAMANJESUS
Server admin
Level: 23
2

So awesome that it needed a picture




THE HAMMER THAT GOES WHERE OTHER HAMMERS DON'T
Zeitlos Eisen
Zeitlos Eisen
Server Admin
Level: 32
3

a tear came to my eye

this game will win the internet




Zeitlos Design
asceth
asceth
Gamesyn admin
Level: 33
4

So I colored the terrain (not that good) and converted some code that allows you to grow trees anywhere you want on the terrain. Currently having a lot of trees slows you down.






Playing with the parameters of growing a tree results in an overgrown bush.



The price of freedom is eternal vigilance.
D-sin
D-sin
member
Level: 14
5

Awesome! I wish I know how to do it or have the time!



Candlejack
Candlejack
member
Level: 8
6

It actually looks like Unreal Tournament 2004. Which is an awesome game so keep it up.



lukedommo
lukedommo
member
Level: 3
7

looks good i bet that took alot of C++ing lol