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1
** Executing...
** Command: "c:\program files\steam\steamapps\weedmanx\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\zombie_master" "C:\Documents and Settings\Admin\Desktop\zm_deadtownA69"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\steam\SteamApps\SourceMods\zombie_master\materials
Loading C:\Documents and Settings\Admin\Desktop\zm_deadtownA69.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
writing C:\Documents and Settings\Admin\Desktop\zm_deadtownA69.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day03_06*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day03_06rt"
Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (516840 bytes)
Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1926 texinfos to 1366
Reduced 68 texdatas to 66 (1794 bytes to 1719)
Writing C:\Documents and Settings\Admin\Desktop\zm_deadtownA69.bsp
9 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\weedmanx\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\zombie_master" "C:\Documents and Settings\Admin\Desktop\zm_deadtownA69"
Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading c:\documents and settings\admin\desktop\zm_deadtownA69.bsp
reading c:\documents and settings\admin\desktop\zm_deadtownA69.prt
2401 portalclusters
8721 numportals
Leaf 234 (portal 1058) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem.
** Executing...
** Command: "c:\program files\steam\steamapps\weedmanx\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\zombie_master" "C:\Documents and Settings\Admin\Desktop\zm_deadtownA69"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\documents and settings\admin\desktop\zm_deadtownA69.bsp
No vis information, direct lighting only.
8810 faces
68 degenerate faces
561798 square feet [80898984.00 square inches]
0 displacements
0 square feet [0.00 square inches]
44 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (31)
Build Patch/Sample Hash Table(s).....Done<0.0326 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 36/1024 1728/49152 ( 3.5%)
brushes 1323/8192 15876/98304 (16.1%)
brushsides 9272/65536 74176/524288 (14.1%)
planes 5646/65536 112920/1310720 ( 8.6%)
vertexes 16862/65536 202344/786432 (25.7%)
nodes 4724/65536 151168/2097152 ( 7.2%)
texinfos 1366/12288 98352/884736 (11.1%)
texdata 66/2048 2112/65536 ( 3.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 8810/65536 493360/3670016 (13.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4947/65536 277032/3670016 ( 7.5%)
leaves 4761/65536 152352/2097152 ( 7.3%)
leaffaces 9830/65536 19660/131072 (15.0%)
leafbrushes 2289/65536 4578/131072 ( 3.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 65079/512000 260316/2048000 (12.7%)
edges 37132/256000 148528/1024000 (14.5%)
LDR worldlights 44/8192 3872/720896 ( 0.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 674/32768 6740/327680 ( 2.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 25314/65536 50628/131072 (38.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 4186648/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 83436/393216 (21.2%)
LDR leaf ambient 4761/65536 114264/1572864 ( 7.3%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7120 ( 0.0%)
pakfile [variable] 20344/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 516840/4194304 (12.3%)
==== Total Win32 BSP file data space used: 6997292 bytes ====
Total triangle count: 27229
Writing c:\documents and settings\admin\desktop\zm_deadtownA69.bsp
35 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Admin\Desktop\zm_deadtownA69.bsp" "c:\program files\steam\SteamApps\SourceMods\zombie_master\maps\zm_deadtownA69.bsp"
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